Senior UX Designer · Atlanta
With 7+ years in design and a focus on discovery and product strategy, I bridge research, strategy, and execution — working across stakeholder groups to untangle messy processes, build shared understanding, and drive collaborative problem solving. My focus is always on delivering high-value products to users, through a fast, iterative process that surfaces the right insights early and keeps teams aligned through delivery.
Selected Work
At Personify Health, a B2B2C health and wellbeing platform, I work at the intersection of product strategy, discovery, and end-to-end experience design — representing UX across cross-functional teams and helping shape product direction from early research through delivery.
Leading design strategy and framework development for a personalized wellbeing experience spanning the full product ecosystem — content, AI, clinical requirements, rewards, onboarding, and client configuration.
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Consolidated 4–5 fragmented member search areas into a single unified interface, reorienting the experience around the member rather than the request type.
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Solo designer across a two-sided health communications product — covering both the internal team configuration tool and the client-facing portal.
View Case Study →In my current role, I determine product decisions, proactively involve the right stakeholders, manage timelines, and mentor fellow UX designers. I've become an internal SME for my product areas and now facilitate collaboration between internal teams and external design partners — maintaining continuity and alignment during a period of significant organizational change.
UX Design Consultant on CGI's Human Centered Design team — discovery, research, and concept design across government and financial services clients.
TW was my first role out of school, embedded in a multidisciplinary architectural design studio. I led research, prototyping, and design across spatial experience projects, and became a certified LEGO® Serious Play® Facilitator — a structured method for cross-functional problem solving I continue to draw on. As the studio navigated COVID, I expanded into lead design, brand, marketing, and project management responsibilities.
View Gallery →Industrial Design Roots
Before UX, I studied Industrial Design at Georgia Tech — where I learned to ground every design decision in human behavior, research, and iterative making. The skills I use daily in UX were built here: user interviews, affinity mapping, personas, rapid prototyping, and cross-functional collaboration.
A 7-week research and product design sprint to solve the gap between parents' desire to make homemade baby food and the reality of how tedious the process is. Led design research, user interviews, persona development, and affinity mapping to identify the core pain point — then contributed to product design, UI, packaging, and user testing for the final solution.
View Project → IDEA 2018 FinalistA near-future commuter bike concept integrating IoT technology to encourage flexibility in bike commuting, based on in-person observations, interviews across four cyclist types, and a 177-person survey. Contributed to research, product design, prototype fabrication, and brand development.
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